What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition by James Paul Gee

Book Title: What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

Publisher: St. Martin's Griffin

ISBN: 1403984530

Author: James Paul Gee

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James Paul Gee with What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

  • Reality Is Broken: Why Games Make Us Better and How They Can Change the World
  • The Game Believes in You: How Digital Play Can Make Our Kids Smarter
  • The Multiplayer Classroom: Designing Coursework as a Game
  • The Gamification of Learning and Instruction Fieldbook: Ideas into Practice
  • The Anti-Education Era: Creating Smarter Students through Digital Learning
  • Curriculum in Abundance (Studies in Curriculum Theory Series)
  • Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in America (Technology, Education--Connections (Tec)) (Technology, Education-Connections, the Tec Series)
  • Theory of Fun for Game Design
  • Persuasive Games: The Expressive Power of Videogames (MIT Press)
  • Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections) (Technology, Education, Connections: TEC)